National Repository of Grey Literature 2 records found  Search took 0.01 seconds. 
Development of Multi-Platform Game Using Soft Body Elements
Basovník, Tomáš ; Kajan, Rudolf (referee) ; Zachariáš, Michal (advisor)
The goal of this bachelor's thesis is to describe the process of game development, subsequently propose a two dimensional game using soft body objects as a fun game element and to implement it using appropriate tools to ensure its functionality across platforms. The problem with multiplatform is solved by creating HTML5 game in the application Construct~2 and its subsequent compilation by the tool Intel XDK for mobile platforms (iOS, Android) which Construct 2 application does not support directly. The behavior of the soft body objects is described by two models suitable for the proposed  game and their modifications. The basic model uses to keep the body together only the properties of springs (Spring-mass), the advanced model uses extra pressure forces (Pressure soft body). Overall, the procedure used succesfuly managed to put into operation and test the game on seven platforms, both on desktop (Windows 7 and 8.1, Mac OS X, Linux) and mobile (Android, iOS, Windows Phone), in addition the game also works in web browsers. Tests releaved, that this more advanced model of soft body objects is more stable and exhibits fewer errors. Ultimately, however, was used a modified version of the basic model, which better suit the desired design characteristics of the game. The contribution of this bachelor's thesis is to describe and show some possibilities, that the developer has in creating multiplatform  games and also create a fun game element using soft body objects and suitably chosen model.
Development of Multi-Platform Game Using Soft Body Elements
Basovník, Tomáš ; Kajan, Rudolf (referee) ; Zachariáš, Michal (advisor)
The goal of this bachelor's thesis is to describe the process of game development, subsequently propose a two dimensional game using soft body objects as a fun game element and to implement it using appropriate tools to ensure its functionality across platforms. The problem with multiplatform is solved by creating HTML5 game in the application Construct~2 and its subsequent compilation by the tool Intel XDK for mobile platforms (iOS, Android) which Construct 2 application does not support directly. The behavior of the soft body objects is described by two models suitable for the proposed  game and their modifications. The basic model uses to keep the body together only the properties of springs (Spring-mass), the advanced model uses extra pressure forces (Pressure soft body). Overall, the procedure used succesfuly managed to put into operation and test the game on seven platforms, both on desktop (Windows 7 and 8.1, Mac OS X, Linux) and mobile (Android, iOS, Windows Phone), in addition the game also works in web browsers. Tests releaved, that this more advanced model of soft body objects is more stable and exhibits fewer errors. Ultimately, however, was used a modified version of the basic model, which better suit the desired design characteristics of the game. The contribution of this bachelor's thesis is to describe and show some possibilities, that the developer has in creating multiplatform  games and also create a fun game element using soft body objects and suitably chosen model.

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